There is a long time that the light and the Dark factions searched for this supernatural weapon. A new hope has risen the end of the quest is nearby …
48 inches by 48 inches.
Deployment in each of the corner see map
Put in the middle of the map a special token representing the supernatural weapon.
-Prepare the Game-
Each player write secretly on a paper the name of the leader of the party (need to be a warrior). This is the character that will carry the supernatural weapon.
Both players are trying to get the supernatural weapon. To do so the secret warrior has to pick up the supernatural weapon and exit the map (see special rules). If that character is killed the game ends and the winner is the opponent. When the character pick up the supernatural weapon he can use it (see characteristics on the card).
1. Pick up the supernatural weapon. cost=2 actions, the character may not be engaged in a combat and has to be in base contact with the supernatural weapon.
2. The guardian. The first time that a character (every mini) came in contact with the supernatural weapon a guardian appears. This guardian is played by the opposing character and attack once then dissapear.
Then every turn the player that has the initiative roll a die if the result is 1-5 then another guardian with the same characters attributes appears on the table and attacks the bearer of the supernatural weapon
3. When a character pick up the supernatural weapon, roll a die if number is 1-5 the character has to left the table in the middle of the North of the terrain. If result is 6-10 then exit is in the middle of the south part.
3. When the character exits the table with the weapon he wins the game and roll a die if result is greater than 5, then this character can use the card for the next game for free.
The supernatural weapon
PS:Map made with Dundjinny software-www.dundjinni.com